All posts by msanborn

Zombie Digital Illustration

A little early for Halloween but I had the opportunity to try my hand at a zombie illustration. This one posed some interesting challenges like the tattered remains of clothing. I didn’t think that would be as challenging as it turned out to be but I muddled my way through it. The smudge tool helped there to get the rips moving in the right direction and capturing a little more of the flow of the cloth. I liked the way the ribs turned out but felt that zombie was a little too naked to leave him like that. As you can see there was a fair amount of tweaking the overall proportions and mass. I liked the volume of the original but felt like a more skeletal approach might be nice.

This one is another image for the game I’m developing.  The artwork is going to be the slowest part of getting this to market. While I would love to do a Kickstarter to get this done earlier, raising money for artwork, if I can do a lot of the heavy lifting myself I would love to make this available for cheap. I desperately want to be able to offer the pdf of the rules online for free along with some adventure content to get people interested and playing. Then maybe I can get some feedback beyond my initial playtest group to see how everyone thinks the mechanics are working before committing to a printed version. If the gameplay isn’t there, the rest is all just trappings. So far, my group is liking how everything works but every time I play I find some mechanic I want to simplify or revise.

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Gnome Digital Illustration Stepped Progression

Moving forward from the silhouette stage, I started here adding in more middle values, building out more of the form. One of the first things to determine when approaching this step is where your light sources are. I will start with my primary light source and build the form from there, illuminating parts of the form hit by the light and building in a little reflected or secondary light in the shadow areas so they aren’t completely black. This character was fun as you can see some of the decision making process. Starting with the silhouette, I found that one of my silhouettes, in addition to it being a strong pose, also gave me hints of a face in the varied values so I started there.

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As I began building the form I started with basic functional clothing. I never like designing something that feels like it wouldn’t work. Nothing bothers me more than a warrior with one piece of armor on one shoulder. What’s the point of that? So I designed a partial cowl to heep the rain off his head but not to interfere with his combat prowess. I also liked the idea of keeping the pointy hat element from the traditional gnome. As I kept building, I added in his sword and some belts and pouches. I also amended his proportions, making him wider to make his overall height shorter by comparison while bulking up his frame a bit.

There were also tweaks I had to make to the eye placement, lowering them on the face. This is an important part of the design process. Sometimes you will be working away and won’t notice issues until you take some time to let your eyes adjust and re-set. Coming back to the face with a fresh view let me see that the feature placement was a bit off.

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After that, I decided to add in a little more design into the outfit. I pulled some Norwegian costumes to examine their design and started incorporating some of the clothing style there. I found that vests were common and felt that would actually work well with the character. Even though he is harder and darker than the traditional image of a gnome (they probably need warriors as well to defend their lands, right?) I felt like he would still have some sense of style. Then I decided to give him a flaming sword which threw a wrench into the works a bit. That created a new light source so I had to punch up the lighting around the sword as the flames would definitely illuminate the visible areas facing it. So, there is the process on this character. There is always a lot of push and pull and I find I am often having a discussion with the character regarding their needs. Yep.  I talk to my drawings.

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Gnome Digital Illustration Silhouettes

I saved out another stepped progression for an evil gnome I designed for my game. This time, I started with a page of silhouettes. Ordinarily, I would have pushed the silhouettes for more dynamic, active poses but, for purposes of the game, I am creating cards to be used in game-play and find that a more general neutral pose is better suited to those. I pulled some reference for the poses and worked up silhouettes with a rough, textured brush, leaving some room for happy accidents that could be read as accessories or elements of clothing. I tried a few different brushes here and ended up choosing one with a less opaque feel. I hear some artists say they like keeping everything solid black in these but I like keeping some variation in the values as it can suggest things within the form, possibly folds in cloth, items, sometimes even faces as one of these did. One of the other great things about starting with a rough silhouette like this is you have the opportunity to get in there and scale and distort the form to suit your needs. This is something I will play with well into the design.

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Gorilla Digital Illustration

This time, I was able to remember to periodically save out files incrementally to document a little of my process when working on this gorilla. You can see the starting sketch through the application of base values and then my applying more detail in some areas. I finished by pushing what I had a bit further with the dodge and burn tools. So one more creature illustration completed for my never ending game project. At the same time that I am working on illustrations, I’m also writing adventures for my testers so I guess, if they are paying attention to my blog, they are getting a glimpse of what is coming at them. Don’t tell them, but this time, it is an army of mind-controlled carnivorous apes. Fun!

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Bluk the Frogman Digital Illustration

Again I forgot to get a bunch of in-progress steps for my frogman concept.  I did manage to remember once so I have a mid-way image and then the finished design.  I’ll try to do better on the next one I’m working on (I think it will be a gorilla.)  Maybe I’ll set some kind of timer if I can think of it.  So here is one that is about 60-70 percent done and the finished design.  Mid-way working on this one I decided to alter his clothing and accessories a bit.  I gave him a little more armor and some pants, cinched near the bottom to accommodate his leaping, as I expect he is want to do.

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Bluk the Frogman sketch

I’m still working on designing my game and sketched out this character with plans to create a digital illustration of him shortly.  I wanted to post the work in progress, though in hopes that I can post more of my process in hopes it might be useful or helpful to someone.  This character was actually written up by my good friend Griff who has been helping me playtest the mechanics of the game along with a few other selfless souls.  He is a tribal shaman with a penchant for cooking.

The image on the left is the original sketch and then I decided I wanted to adjust a few things.  I didn’t like the weight balance in the character and needed to bring the right knee out further to help with the angle of the hips.  I also wanted the guy to be a little heavier and wanted to adjust the head to be less level.  The tweaks I did here were with the free transform tool, the warp, and smudge tool.  Naturally, I wouldn’t do that to artwork unless it was simply a base I planned to work on top of.  I will have to add shadows on the lower parts of the legs to show that bend a little better. I will also probably make tweaks further as I work on the digital.  I’ve been favoring sharper elbows in the silhouettes lately.

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Nightingale Painting Complete

Finished up this pretty little lady.  The pearls were a little tedious but I like the way they are tying things together throughout the piece.  I did this one a little larger than usual and probably won’t do that again.  I do like the way the smaller works just get banged out quickly and that I can keep the price point low enough to move… hopefully.  I really like the idea of being able to get my work on other people’s walls instead of eating up my wall space.  I think I’m going to spread my time between small and large pieces, the large ones to hopefully get them in the door at shows (because they rarely sell) and the small ones for people to take home.

The painting of this one didn’t pose too many issues.  I like it when things come together without too many issues, naturally.  I did enjoy getting to push the feel of the fabric a little more on this one than I usually do.  I also like the way the texture worked here in the flow of the feathers in a lot of places.  I usually try to be conscious of that as much as I can, sometimes to get the texture to flow with the surface or at the very least not create seams where there are going to be areas of increased detail.

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Pig Painting Complete

Another one of my animal paintings in the bag.  I finished my merchant pig and haven’t decided yet if he is a wine merchant or if he is a bit of a smuggler.  I’m sure at some point the environment will drive me one way or the other.  I’m leaning towards wine merchant right now as he seems pretty pleasant… not that a smuggler couldn’t be pleasant, I just am not getting that vibe.  It is interesting how the animals speak to me with respect to their individual stories so when it comes time to piece together the story of the artist’s journey, it will be in some ways writing itself.

This one wasn’t too challenging a painting except for the fact that once I put the gel over the charcoal and the dark blue washes to unify the shadows and background color, it was really difficult to see what I had before.  Sometimes I was bouncing back and forth from the scan I did of the charcoals just to figure out my landmarks in the painting.

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Umbrella Bird Painting Complete

Funny that I’ve had this umbrella bird done for a bit and have neglected to post on it.  Sometimes I just get so busy trying to push and make progress on the many projects I have in the works that I forget to show what I’m up to.  These animals are coming together really nicely now that I’ve finished the large one.  There is a light at the end of the 26 animal tunnel.

The umbrella bird posed an interesting issue in that I had to paint the background sky four times to get the value right do it wasn’t too dark that I don’t get nice contrast with the bunched up sail and dark enough to get a good pop on the white in the clothing.  Never had that much of an issue with a background before.

I don’t have this fellow’s name yet but his story is that obviously he is one of the crew on the ship that our artist has booked passage on.  Handy to have some light weight bird characters that can make their way through the rigging quickly and keep lookout.  My wife thought he might be a bit of a punk because of the hair but he never really struck me like that.

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